ngl: Identify shaders
authorMatthias Clasen <mclasen@redhat.com>
Fri, 12 Mar 2021 19:25:05 +0000 (14:25 -0500)
committerMatthias Clasen <mclasen@redhat.com>
Fri, 12 Mar 2021 20:35:40 +0000 (15:35 -0500)
commitebe30d851b1d634a178a7d18e22c0d74124edbc0
treea4c4728bdff392dba1d979e49d7a499328f0de75
parent0ee6868b7f2ffbeb0af5644fa864aac824936939
ngl: Identify shaders

Add a comment with a name to each shader. That makes
identifying the shaders in apitrace much easier.
16 files changed:
gsk/ngl/resources/blend.glsl
gsk/ngl/resources/blit.glsl
gsk/ngl/resources/blur.glsl
gsk/ngl/resources/border.glsl
gsk/ngl/resources/color.glsl
gsk/ngl/resources/color_matrix.glsl
gsk/ngl/resources/coloring.glsl
gsk/ngl/resources/conic_gradient.glsl
gsk/ngl/resources/cross_fade.glsl
gsk/ngl/resources/custom.glsl
gsk/ngl/resources/inset_shadow.glsl
gsk/ngl/resources/linear_gradient.glsl
gsk/ngl/resources/outset_shadow.glsl
gsk/ngl/resources/radial_gradient.glsl
gsk/ngl/resources/repeat.glsl
gsk/ngl/resources/unblurred_outset_shadow.glsl